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 [Mapeo] Nueva HQ Yakuza

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MensajeTema: [Mapeo] Nueva HQ Yakuza   Dom Mar 06, 2011 5:25 pm

Bueno he visto la faccion de los Yakuza y no creo muy conveniente ya que el rol de los yakuza es siempre estar negociando con otras mafias ect, bueno vi que havia un Casino ( lo puse por que he visto peliculas XD ) y creo que seria mas rol para la faccion.

me ise la molestia de crear el Mapeo Smile es uno de lo mejores ( Para mi xD )

no jodo mas y les dejo las fotos:



Esta es la puerta de entrada al park






bueno aki les dejo el Codigo Smile:

Código:
 CreateObject(8670,1022.78796387,-1127.86010742,28.77519035,0.00000000,0.00000000,90.00000000); //object(chnatwnmll12_lvs) (1)
CreateObject(3475,1022.24414062,-1067.79064941,30.50623894,0.00000000,0.00000000,270.00000000); //object(vgsn_fncelec_pst) (1)
CreateObject(3475,1055.42919922,-1068.73913574,31.00653458,0.00000000,0.00000000,262.00000000); //object(vgsn_fncelec_pst) (2)
CreateObject(3475,1057.12658691,-1107.44189453,25.76512527,0.00000000,0.00000000,0.00000000); //object(vgsn_fncelec_pst) (3)
CreateObject(3475,1057.22729492,-1110.94226074,25.75069237,0.00000000,356.00000000,2.00000000); //object(vgsn_fncelec_pst) (4)
CreateObject(2098,1022.45227051,-1121.07043457,24.81752586,0.00000000,0.00000000,0.00000000); //object(cj_slotcover1) (1)
CreateObject(994,1065.73535156,-1104.91320801,24.41032410,0.00000000,0.00000000,272.00000000); //object(lhouse_barrier2) (1)
CreateObject(994,1065.66406250,-1104.84179688,23.36255074,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier2) (2)
CreateObject(994,1065.83471680,-1104.92297363,25.45809746,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier2) (3)
CreateObject(994,1065.95104980,-1104.94384766,27.55364418,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier2) (4)
CreateObject(994,1065.88574219,-1104.93261719,26.50587082,0.00000000,0.00000000,271.99951172); //object(lhouse_barrier2) (5)
CreateObject(990,1063.35278320,-1065.08508301,37.01483536,0.00000000,0.00000000,0.00000000); //object(bar_barrier12) (2)
CreateObject(990,1064.74206543,-1065.13317871,37.01483536,0.00000000,0.00000000,0.00000000); //object(bar_barrier12) (3)
CreateObject(990,1057.96362305,-1065.16442871,37.01483536,0.00000000,0.00000000,0.00000000); //object(bar_barrier12) (4)
CreateObject(996,988.62048340,-1067.30627441,32.65245056,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (1)
CreateObject(996,988.45410156,-1067.27832031,28.06008720,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (2)
CreateObject(996,988.51367188,-1067.28417969,29.20817757,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (3)
CreateObject(996,988.54589844,-1067.32714844,30.35626793,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (4)
CreateObject(996,988.59082031,-1067.31152344,31.50435829,0.00000000,0.00000000,0.00000000); //object(lhouse_barrier1) (5)
CreateObject(987,973.43121338,-1097.44116211,22.88090515,0.00000000,0.00000000,38.00000000); //object(elecfence_bar) (1)
CreateObject(980,973.22210693,-1103.71179199,25.67964172,0.00000000,0.00000000,90.00000000); //object(airportgate) (1)
CreateObject(5816,1030.24145508,-1107.70129395,29.42435455,0.00000000,0.00000000,0.00000000); //object(odrampbit) (1)
CreateObject(14467,1018.24688721,-1120.53222656,38.28559494,0.00000000,0.00000000,0.00000000); //object(carter_statue) (1)
CreateObject(14467,1026.54492188,-1120.35351562,38.28559494,0.00000000,0.00000000,0.00000000); //object(carter_statue) (2)
CreateObject(9191,1016.57812500,-1106.23535156,30.96891212,0.00000000,0.00000000,0.00000000); //object(vgeastbillbrd03) (1)
CreateObject(2773,1009.11053467,-1129.92163086,23.36133003,0.00000000,0.00000000,272.00000000); //object(cj_airprt_bar) (1)
CreateObject(2773,1011.16992188,-1129.90429688,23.36535454,0.00000000,0.00000000,271.99951172); //object(cj_airprt_bar) (2)
CreateObject(2773,1024.01342773,-1122.32275391,23.39044380,0.00000000,0.00000000,355.99951172); //object(cj_airprt_bar) (3)
CreateObject(2773,1034.39074707,-1129.98718262,23.39010048,0.00000000,0.00000000,269.99951172); //object(cj_airprt_bar) (4)
CreateObject(2773,1036.63671875,-1129.98925781,23.39001656,0.00000000,0.00000000,271.99951172); //object(cj_airprt_bar) (5)
CreateObject(2773,1020.77148438,-1122.40527344,23.38591766,0.00000000,0.00000000,355.99548340); //object(cj_airprt_bar) (6)
CreateObject(9482,971.78179932,-1103.30847168,29.53055000,0.00000000,0.00000000,0.00000000); //object(chinagate) (1)
CreateObject(5837,1047.17285156,-1128.58703613,34.70726013,0.00000000,0.00000000,0.00000000); //object(ci_guardhouse1) (1)
CreateObject(5837,997.35449219,-1128.78417969,34.70435715,0.00000000,0.00000000,0.00000000); //object(ci_guardhouse1) (2)
CreateObject(12929,1034.69299316,-1075.45458984,26.95166779,0.00000000,0.00000000,0.00000000); //object(sw_shed06) (1)
CreateObject(12928,1034.67712402,-1075.50769043,26.94175148,0.00000000,0.00000000,0.00000000); //object(sw_shedinterior04) (1)
CreateObject(2957,1040.18066406,-1079.29687500,28.56153679,0.00000000,0.00000000,0.00000000); //object(chinatgaragedoor) (2)
CreateObject(1271,1038.93493652,-1072.25097656,27.93622589,0.00000000,0.00000000,0.00000000); //object(gunbox) (1)
CreateObject(1271,1038.11608887,-1072.28552246,27.91458511,0.00000000,0.00000000,0.00000000); //object(gunbox) (2)
CreateObject(1271,1037.22644043,-1072.23962402,27.90559006,0.00000000,0.00000000,0.00000000); //object(gunbox) (3)
CreateObject(1271,1038.81298828,-1072.26745605,28.62719727,0.00000000,0.00000000,0.00000000); //object(gunbox) (4)
CreateObject(1271,1037.52429199,-1072.29052734,28.59656143,0.00000000,0.00000000,0.00000000); //object(gunbox) (5)
CreateObject(1348,1035.97961426,-1072.18676758,28.26487160,0.00000000,0.00000000,0.00000000); //object(cj_o2tanks) (1)
CreateObject(1362,1042.08862305,-1071.97583008,28.29278755,0.00000000,0.00000000,0.00000000); //object(cj_firebin) (1)
CreateObject(2567,1041.28210449,-1075.68225098,28.94433022,0.00000000,352.00000000,86.00000000); //object(ab_warehouseshelf) (1)
CreateObject(3528,970.08190918,-1103.21386719,36.70669556,0.00000000,0.00000000,182.00000000); //object(vgsedragon) (1)
CreateObject(3528,1030.80944824,-1130.48754883,33.36264038,0.00000000,0.00000000,269.99951172); //object(vgsedragon) (2)
CreateObject(3528,1015.33886719,-1130.48730469,33.36264038,0.00000000,0.00000000,269.99450684); //object(vgsedragon) (3)
CreateObject(14608,1023.09680176,-1130.90673828,35.11144638,0.00000000,0.00000000,134.00000000); //object(triad_buddha01) (1)
CreateObject(1663,998.54937744,-1127.88793945,33.73488235,0.00000000,0.00000000,0.00000000); //object(swivelchair_b) (1)
CreateObject(1998,999.35296631,-1128.06408691,33.27466965,0.00000000,0.00000000,182.00000000); //object(officedesk1l) (1)
CreateObject(1999,1037.94091797,-1077.91137695,26.94175148,0.00000000,0.00000000,46.00000000); //object(officedesk2) (1)
CreateObject(1663,1039.38317871,-1077.98889160,27.40196609,0.00000000,0.00000000,224.00000000); //object(swivelchair_b) (2)
CreateObject(1998,1049.77038574,-1128.06726074,33.27757263,0.00000000,0.00000000,181.99951172); //object(officedesk1l) (2)
CreateObject(1663,1048.84741211,-1128.27368164,33.73778534,0.00000000,0.00000000,4.00000000); //object(swivelchair_b) (3)
CreateObject(2966,1038.19738770,-1077.62829590,27.78397179,0.00000000,0.00000000,0.00000000); //object(mobile1993b) (1)
CreateObject(1622,1037.94726562,-1078.05175781,30.15646744,0.00000000,0.00000000,0.00000000); //object(nt_securecam2_01) (1)
CreateObject(1622,1043.63854980,-1129.60522461,36.14141464,0.00000000,0.00000000,0.00000000); //object(nt_securecam2_01) (2)
CreateObject(1337,1037.77722168,-1077.92260742,28.00425148,0.00000000,0.00000000,0.00000000); //object(1)
CreateObject(1337,1030.45117188,-1076.84570312,27.04754829,0.00000000,0.00000000,0.00000000); //object(2)
CreateObject(3884,1003.38916016,-1128.35290527,33.01220703,0.00000000,0.00000000,170.00000000); //object(samsite_sfxrf) (1)
CreateObject(3884,1041.83056641,-1129.15795898,32.98599625,0.00000000,0.00000000,173.99694824); //object(samsite_sfxrf) (2)
CreateObject(2886,971.26043701,-1097.75146484,25.33799553,0.00000000,0.00000000,270.00000000); //object(sec_keypad) (1)
CreateObject(3279,1052.58740234,-1076.99035645,27.02949905,0.00000000,0.00000000,268.00000000); //object(a51_spottower) (1)
CreateObject(2035,1037.86730957,-1077.96582031,27.77868843,0.00000000,0.00000000,0.00000000); //object(cj_m16) (2)
CreateObject(2036,999.41094971,-1128.35302734,34.12109375,0.00000000,0.00000000,0.00000000); //object(cj_psg1) (2)
CreateObject(2035,1049.92626953,-1128.13220215,34.11450958,0.00000000,0.00000000,0.00000000); //object(cj_m16) (3)
CreateObject(3092,1026.59680176,-1078.45190430,27.60377312,0.00000000,0.00000000,96.00000000); //object(dead_tied_cop) (1)
CreateObject(3092,1026.42163086,-1072.73291016,28.19704819,0.00000000,0.00000000,95.99853516); //object(dead_tied_cop) (2)

PD: Todos los bug o errores que tenia el mapeo han sido reparados por el master Wink XD...
Saludos y disfrutenlo Wink


Última edición por Alcibiades_Baez el Dom Mar 06, 2011 9:38 pm, editado 2 veces
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MensajeTema: Re: [Mapeo] Nueva HQ Yakuza   Dom Mar 06, 2011 9:11 pm

Todo reparado y limpio Wink
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MensajeTema: Re: [Mapeo] Nueva HQ Yakuza   Lun Mar 07, 2011 2:42 am

Ta bueno Cool

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Dario_Montesino
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MensajeTema: Re: [Mapeo] Nueva HQ Yakuza   Miér Mar 09, 2011 1:45 am

jorge hdp yo voy a modificar mi hq mas vale q me lo hagas nunca me haces anda rata
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MensajeTema: Re: [Mapeo] Nueva HQ Yakuza   Miér Mar 09, 2011 2:19 am

Dario_Montesino las cosas se piden de buena manera, ok?
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MensajeTema: Re: [Mapeo] Nueva HQ Yakuza   Miér Mar 09, 2011 4:05 pm

espero que lo pongan, te amo mi amor Smile
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MensajeTema: Re: [Mapeo] Nueva HQ Yakuza   Vie Mar 11, 2011 5:38 pm

Esta Bueno
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